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Football Manager 2026: What Went Wrong at Launch — and What Players (and “Managers”) Are Saying

Football Manager 2026 (FM26) finally launched on 4 November 2025 after a bruising two-year wait that included the cancellation of FM25. Expectations were sky-high. Reality? A storm.

Within 48 hours, FM26 was sitting on a “Mostly Negative” rating on Steam, with complaints clustering around stability, the overhauled UI/UX, and removed or missing features. GamesRadar even noted it had sunk into Steam’s worst-rated lists on day one.

But is the criticism justified? Or is this a case of “We fear change…”

Below, a quick timeline, the main flashpoints, and a curated snapshot of how creators and everyday “managers” reacted on X/Twitter, Reddit, and official forums—plus what Sports Interactive (SI) has done since release.


The road to a rocky debut

  • FM25 cancelled (7 Feb 2025): After multiple delays, SI pulled the plug, promising refunds and promising to refocus on a better 2026 edition. The decision was widely covered and explained as a quality call after poor internal test scores and an over-ambitious revamp.
  • Unity era: FM26 is the first mainline release on Unity, billed as the biggest internal shift in decades—with full UI and workflow changes. Interviews in the run-up reinforced that this year wouldn’t just be a database refresh.
  • Launch (4 Nov 2025): Despite several late “Advanced Access” hotfixes in October, the full release triggered an immediate backlash for crashes, sluggishness, and friction in the new interface. The criticism trended on X, and Steam reviews skewed negative.

The big complaints

  1. UI/UX friction
    Players report too many clicks to reach the same information as FM24, inconsistent “Back” behaviour, and screens that feel less information-dense (e.g., squad comparison, certain analysis views). Even supportive fans called it “a lot of change” that needs iteration.
  2. Stability & performance
    Crashes, freezes (particularly around half-time), and oddities such as “teleporting goalkeepers”, odd hair models, and text overlaps were common in early builds, according to patch notes and round-ups.
  3. Missing/changed features
    Users flagged removed views and long-standing quality-of-life elements (e.g., easier comparisons, heat maps/analysis presentation) now gated behind more navigation or simply absent. Some also complained that skinning options were initially limited, reducing community fixes.
  4. Specific bugs
    Streamers surfaced edge-case issues during live saves. One widely shared example involved women’s squads showing an abnormal cluster of injuries across leagues during a WorkTheSpace stream.
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What “managers” said: quotes from creators & the community

Short excerpts (under 25 words each), with links to the original posts:

  • WorkTheSpace (creator) on X: “FM26 needs continual UI improvements… and yes, there are bugs/crashes at certain resolutions.”
  • Kevin “lollujo” Chapman (creator) on X: “The bugs are obviously a real problem… and there are some things missing from the game that I wish would come back.”
  • Official forum user (moderator summary): “If SI listens to our complaints and bug reports then FM27 will be very good… fix the bugs and the UI.”
  • Reddit (r/footballmanagergames): “The UI is killing it for me… it’s not something that gets fixed in this iteration.”
  • X trending summary (launch week): “Mostly Negative… game-breaking bugs, clunky menus, missing features like heat maps.”

Even some mainstream coverage captured the split: The Guardian’s review praised ambition and freshness but cautioned that the redesign “may take some getting used to.” NME highlighted fans calling it “unbelievably bad.” The consensus: promise in the match engine and ideas, but a painful transition for heavy users.

Football Manager 2026

SI’s response so far: hotfixes and a faster patch cadence

One clear positive: SI has moved quickly. Between late October and the week of launch, the studio pushed multiple hotfixes, first on the public beta branch and then wider. Note highlights:

  • Advanced Access hotfixes (late Oct): Stability + UI tweaks; added comparison options; crasher fixes; improved tables so more teams appear without scrolling.
  • Public beta update after launch (5 Nov): Crashes, freezes, translation and alignment fixes; preference to slow/disable UI transitions; clearer attribute colouring; more personalisation.
  • Hotfix 26.0.4 (this week): “300+ fixes and enhancements” across stability, UI, match performance and presentation. (Currently on Steam via the public beta track.)

Community trackers (FM Scout, FM Blog) corroborate the rapid patch notes cadence, suggesting SI is triaging UI polish and stability first, with feature gaps likely to be longer-term.


Why the outrage hit so hard

  • Long wait + big promises: After FM25’s cancellation—publicly framed as refusing to ship a substandard release—fans expected a step-change, not growing pains. When FM26 stumbled, the optics were unforgiving.
  • Workflow muscle memory: FM is a “work tool” for many players. Changing navigation logic and information density disrupts years of habits—especially for creators who spend 40–80 hours a week in the game.
  • Unity learning curve: SI has talked about the internal transition to Unity. That shift can pay off long-term (new animation systems, cross-platform parity), but often brings short-term UI and performance teething issues.
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Where FM26 goes next

In fairness, some reviewers and players do like parts of FM26: the match engine’s flow and certain tactical touches, plus the potential of the new foundation. But for FM’s core audience, the interface and stability must feel invisible.

SI’s early patches are steps in the right direction; the question is whether enough of the old efficiency and flexibility can be restored (or reimagined) quickly.

What to watch in the next few weeks:

  • Continued hotfixes addressing freezes, navigation quirks, and restoring high-value comparison/analysis workflows that power scouting, recruitment, and pre-match planning.
  • Skinning/customisation support so the community can iterate on information density and layout for power users.
  • Clear comms from SI on a near-term roadmap (what’s coming back, what’s being redesigned) to rebuild confidence after a bruising debut.

Is The Criticism Justified?

The problem SI faced, which they were acutely aware of, is that any change to the format, look, design, UI of the game was always going to cause issues. When there have been big changes in past iterations of the game, from the original Championship Manager series to the big upgrade for CM2, then the development of CM2 over the years, including the change from Championship Manager under EIDOS to Football Manager under Sega, there have always been dissenters at each step of the way.

There is the maxim of ‘if it isn't broke, don't fix it', but why did SI make the change to the Unity engine and the changes to the UI?

There is a real push from SI to improve the “matchday” experience, which is arguably the main reason why the switch to Unity came to fruition. The older style matchday, was clunkier, whereas the new Matchday has drawn pretty positive comments across the communities. Graphically, the new game has upped the ante considerably with smoother action and a wider array of animations.

However, the change in UI is the biggest bone of contention. Many comments have complained about elements missing, the UI being clunky, requiring lots of clicks to access information, key information missing and bugs galore.

It seems it is the interface that is causing the most consternation, but in a way, this is a function of the game, rather than a feature of it. It is a bit like when a supermarket changes its layout – it doesn't mean that your favourites are not there – you may just need to look for them in a different place.

Over time, I envisage these criticism's will diminish as SI releases patches and updates and people get used to the game. FM had played the same way for over a decade so when a change of this scale was made to it, fallout was always likely.

But with 20 million players, and a break of a year, the build up of expectation always meant that this game would be under more scrutiny, and criticised, much more than any other iteration. 20 million managers never want to play the game the same way and have very different ideas about the ‘key' features. Changes on the scale made, were inevitably going to cause plenty of dissenting voices.

However, the longevity of the game proves, fans can learn to use a new UI, especially one tweaked and improved over time. SI has never failed to deliver a quality game, even if it has taken them patches and years of development to get it polished.

So yes, the furore was expected, likely and predictable. Is it fair? Probably not. But that's football managers for you. They are an emotional bunch.

And if Football Manager 2026 isn't to your liking, well you can always play bet365's Fantasy Football game instead.

Bottom line

FM26 launches a new era on Unity—and right now, it shows. The matchday core has promise, but the day-to-day “management work” feels slower and buggier than FM lifers will tolerate.

Players and creators have been blunt about it; SI is shipping fixes quickly. If the next few patches nail stability and reduce UI friction, FM26 could settle into the solid base SI envisioned.

If not, many veterans will park their saves and wait for FM27.

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